GURPS SPACESHIPS 2 PDF
GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.
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Spaceship Design and Combat: GURPS conversion
Though you’ll need to keep them close to the ship to combat problems with their positioning and you will have problems with timing their acceleration to acceleration of your ship because they use different drives have different mass and many other things.
This is just a game design difference, and doesn’t really change the underlying statistics very much, but the base EP rules just make things effect that attackers chances for success, while defenders adjustments are very rare. Cause we are talking about something with radius around cm. Thus a margin of error, spaceshipss by the roll. And why not just combine missiles with “drones”?
Ships that want a rounded survivability will have to invest just as heavily in point defense and manuever. Factions that eschew this level of automation Jovians, and maybe Lunar-Lagrange Alliance have larger crew requirements, because one mind doesn’t have the support necessary to control and recalculate firing solutions for 30 laser turrets in real time.
It includes detailed rules for the cost of buying and running a private spaceship, as well as systems for using commercial vessels to make or lose! So armour still will be needed. Pick a hull, fill it with components, and you’re done. For converting base Eclipse Phase skills, divide by 10 and round to the nearest number eg a skill of 63 becomes 6, 37 becomes 4 etc.
Your point about interplanetary weapons is certainly true. Which either designed to be close and personal or too have size much bigger than a few meters. Lasers in base EP are stated as infrared though could presumably be frequency doubled to visual green. That’s really more strategic scale than what I had in mind for players, but even then you’ve got complicating factors.
My guess is that it should be an Errata, it should read: Anything with a functioning engine can ggurps, modified by its handling. Additionally you can get shrapnel instead of simple slug as your payload. They suffer no penalty to hit from high relative velocity. Lasers even UV have weak damage, limiting their offensive utility to precision strikes on small targets and exposed systems.
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and sppaceships formats, for GURPS — as well as many of our other game spacsehips.
A full layout of all the rules in GURPS Spaceships is beyond the scope of this document, which lists only converted figures and the rules amended specifically for compatibility.
Surf our site for the files you want. Railguns are slow and inaccurate but can be deadlier than nukes at high velocities. Military targets without drives is kill-sats or spy-sats. GURPS already treats ships that are close enough as single group. As transhuman reaction speeds are not up to snuff in this environment, it’s assumed that any AGI or transhuman egos are receiving support from a multitude of redundant weak AI, like with practically every other item in the game.
Heavy laser or even raser based fleets won’t be that easy to overwhelm with drones or missiles and will have much bigger range of direct attack.
Problem with forward observer drones without their own weapons is the same spacehips mandates their creation in the first place and yurps which you are talking in relation to kinetic attacks at extreme distances – establishing precise position of target relative to your own ship and light lag.
The ship’s computer is basically just a suit around whatever mind is driving. Please select a support frequency.
Tactical Implications of Eclipse Phase Technology Plugging the Eclipse Phase technology gutps the ship designer, some things become immediately apparent. Ship that keeps distance is protected by aforementioned light lag but drones need to get much closer. Only they will cost more. Considering that lasers and I think even UV-lasers? The tradeoff between Isp and thrust is huge.
Small explosive charge can transform any “drone” into a cloud of shrapnel projectiles. All this comes with basic rules for space travel and combat, so you can blast off right away!